GAME-1304-01 - Level Design
Lamar State College - Port Arthur
House Bill 2504
Spring 2016 Course Syllabus
GAME-1304-01 - Level Design
|Instructor||Mills, Zachary Kyle|
|MyLamarPA||Be sure to check your campus E-mail and Course Homepage using MyLamarPA campus web portal (My.LamarPA.edu). When you’ve logged in, click the email icon in the upper right-hand corner to check email, or click on the “My Courses” tab to get to your Course Homepage. Click the link to your course and review the information presented. It is important that you check your email and Course Homepage regularly. You can also access your grades, transcripts, and determine who your academic advisor is by using MyLamarPA.|
|Course Description||Introduction to the tools and concepts used to create levels for games and simulations. Incorporates level design, architecture theory, concepts of critical path and flow, balancing, play testing, and storytelling. Includes utilization of toolsets from industry titles.|
|Course Prerequisites||GAME-1303 Intro Game Design/Dev|
Level Up! 2nd Edition, Scott Rogers ISBN: 978-1-118-87716-6
***YOU WILL ALSO NEED AT LEAST A 16GB FLASH DRIVE***
Research has shown a cause and effect relationship between attendance and college success. Missing a day of lecture can possible cause you to drop a letter grade on tests.
1. Tardiness: Excessive Tardiness will lead to a drop of a letter grade every 5 times being tardy.
2. Absences: A student with 5 absences will drop a letter grade. You will be dropped from class with 7 absences. NOTE: The only exception, (verifiable), to this would be a death in your family, or any reasonable reason. A student with no absences will receive 10 bonus points added to your major test points total at the end of the semester.
All assignments, quizzes, and exams must be completed in the week assigned; late work will not be accepted. In addition, there are no makeups for assignments, quizzes, or exams. Final Exam will be given in class.
|Course Grading Scale||90 - 100=A 80 - 89=B 70 - 79=C 60 - 69=D Below 59 = F|
|Determination of Final Grade||Assignments 40%, Exams (4) 60%|
|Final Exam Date||May 9, 2016 - 12:00 PM|
Week 1 Syllabus review, Unreal Refresh
Week 2 Creating A Gray Box Level
Week 3 Advance Materials, Ch10 Elements of Combat
Week 4 Advance Lighting, Ch11 Enemy structures
Week 5 Adding Audio, Ch12 The Nuts and bolts
Week 6 Particles, Ch13 Now you’re playing with power!
Week 7 Advance Cinematics, Ch14 Multiplayer
Week 8 Review, Midterm Exam
Week 9 Spring Break, Ch15 Monetization
Week 10 Advance Blueprint Programming, Ch16 Music
Week 11 Adding Game Play, Ch17 Cut scenes
Week 12 Additional Game Play,Ch18 The hard part
Week 13 Enemies,
Week 14 Review, Final Project
Week 15 Final Project
Week 16 Final Exam
|Calendar of Lecture Topics and Major Assignment Due Dates||
***All Assignments for each week are due by 11:55 p.m. on Monday***
Week 1 – Pretest
Week 2 – Two Groups, Two Synopsis
Week 3 – Beat Charts, Gray Box Level
Week 4 – The One-Sheet, No longer Gray Box Level with Materials
Week 5 – The Ten Pager, Lighted Level
Week 6 – Ten Pager Part Two, Loud Noised Level
Week 7 – Game Play Progression, Level with Dust and stuff
Week 8 – The Beat Chart, Level with Cameras
Week 9 – Spring Break
Week 10 – Game Design Document, Level with progression
Week 11 - GDD Part Deux, Level with more progression
Week 12 – Pitch The Game, Hard Playing Level
Week 13 – Show the Game, Fight the Level
Week 14 – Review, Begin Final Project
Week 15 – Final Project
Week 16 - Final Exam
|General Education/Core Curriculum Student Learning Outcomes||
|Program Student Learning Outcomes||
Alpha. Demonstrates comprehension of content-area reading material
1. Utilizes basic software development terminology and concepts.
2. Applies a software-development process to develop and troubleshoot a software product.
3. Creates computer graphics for inclusion into a software product.
4. Demonstrates ethics and professionalism within the computer field.
|Course Student Learning Outcomes||
Alpha. Demonstrates comprehension of content-area reading material (PSLO Alpha) measured by pretest/posttest.
1. The student will analyze the pros and cons of a level including balance and emotional impact (PSLO 1) measured by embedded test questions.
2. The student will evaluate existing architectural spaces for game aesthetics (PSLO 2) measured by projects
3. The student will create original game environments using existing game engines and tools (PSLO 2) measured by projects.
4. The student will analyze the pros and cons of a level including balance and emotional impact (PSLO 2) measured by projects.
5. The student will create original game environments using existing game engines and tools (PSLO 2) measured by projects.
6. The student will evaluate existing architectural spaces for game aesthetics (PSLO 3) measured by projects.
7. The student will demonstrate ethics and professionalism (PSLO 4) measured by projects.
|Academic Honesty||Academic honesty is expected from all students, and dishonesty in any form will not be tolerated. Please consult the LSC-PA policies (Section IX, subsection A, in the Faculty Handbook) for consequences of academic dishonesty.|
|ADA Considerations||The Americans with Disabilities Act (ADA) is a federal anti-discrimination statute that provides comprehensive civil rights for persons with disabilities. Among other things, this legislation requires that all students with disabilities be guaranteed a learning environment that provides for reasonable accommodation of their disabilities. If you believe you have a disability requiring an accommodation, please contact the Special Populations Coordinator, Room 231, in the Madison Monroe Building. The phone number is (409) 984-6241.|
Some material in this course may be copyrighted. They may be used only for instructional purposes this semester,
by students enrolled in this course. These materials are being used fairly and legally.
No one may distribute or share these copyrighted materials in any medium or format with anyone outside this class,
including publishing essays with copyrighted material, uploading copyrighted material to Facebook or YouTube, or
painting or performing copyrighted material for public display.
Copyright violation is not the same thing as plagiarism. Plagiarism is intellectual dishonesty. Offenses of plagiarism result in lower grades or failing scores, and professors and the college strictly enforce plagiarism rules. There is never any acceptable use of plagiarism. Copyright violation is a legal offense, punishable by large fines and penalties.
Copyrighted material can be used if permission from the material’s creator is obtained, or if its use meets the standards of fair use in an educational setting. For example, a student can quote a line from Shakespeare’s Hamlet in a report without violating copyright but still be guilty of plagiarism if the quotation is not properly documented.
If you are in doubt about what material can be freely used, ask your professor or contact the Dean of Library Services, at (409) 984-6216.
Assessment is a process by which LSCPA can help you learn better and gauge the level of progress you have made to
attain knowledge, skills, beliefs, and values. It also helps your professors understand how to improve teaching
and testing methods in your classes, and it helps each department understand and improve degree and certificate
Periodically LSC-PA will collect assessment data for research and reporting purposes, including statistical data and sometimes copies of your work. Be assured that all material the college uses for assessment purposes will be kept confidential. To ensure anonymity, your name will be removed from any material we use for assessment purposes, including video-recorded performances, speeches, and projects.
If you object to allowing LSC-PA to use your material for assessment purposes, submit a letter stating so to your professor by the 12th class day. You will still be required to participate in whatever assessments are being done; we just won’t use your data.
What’s the difference between assessment and grades? The grades you get on papers, projects, speeches, and assignments are specific types of focused assessment. LSC-PA’s assessment efforts include class grades, surveys, standardized tests, and other tools.
Federal privacy laws apply to college students. This means that college employees, including instructors, cannot
divulge information to third parties, including parents and legal guardians of students. Even if the students are
minors, information about their college work cannot be shared with anyone except in very limited circumstances.
Anyone requesting information about a student should be referred to the Registrar. Instructors will be notified in writing by that Office about what information may be released and to whom.
Please remember that releasing private information about a student, however innocuous it may seem, can be a violation of federal law, with very serious consequences.
Circumstances under which information may be released:
An adult student may submit, to the Registrar, a handwritten, signed note granting permission for release of
information. The note must specify what information may be divulged, and it must specify the name of the person
to whom the information may be given.
The Registrar’s office is located in the Student Center room 303B, and can be reached at (409) 984-6165.
This course helps add to the students’ overall collegiate experience in the following ways:
|Degree Plan Evaluation||
A Degree Plan Evaluation will help you determine which classes you need to complete your program.
All of the classes that you have taken that apply to your declared major will be listed on the right. If you have a class that still needs to be completed, a “NO” will be listed on the right next to the required class.
|HB 2504||This syllabus is part of LSC-PA’s efforts to comply with Texas House Bill 2504.|